Atlantis
- Underwater greek/roman city
- Filmed from a diver’s perspective
- Used as an education tool/to help scholars/students visualse what it could have looked like
- Then & now
- 3D model of one of the ‘lost cities’ and how it could have looked like
- Model its final resting place and how the ship now looks
- Could be used to enhance learning about the events
- Working from historical documents and imagery
- Recreate Rochester Castle in its hay-day
- 3D model of the pyramids including the speculated chambers
- Recreation of the castle as all thats left is one lump of stonework
- unfinished Elizabethan summer house
- 3D model to show what it could have looked like if it had ever been finished
- 3D model to show its useage during some of its busiest times
Port Lympne Castle (Kent)
- 3D model of the castle and surrounding areas to show what it could have looked like during medieval times when it was first built
Fort Amherst
- 3D model of the tunnel network showing the Fort during it's various stages of use.
- I am also aware that they are possibly due to get more plans of blocked off tunnels from the government soon.
Alexandria Lighthouse (Egypt)
Tower of Babel
Vindolanda
Old oil plants
Industrial esate
Ford Dagenham
Fleggburgh Hall (Felbrigg Hall, Gardens and Estate, Norfolk)
Dissertation re-shuffle:
ReplyDeleteChapter 1 is looking at the 'history' of the debate between analogue making and mechanical/digital reproduction - which you introduce because you start your dissertation by drawing attention to criticisms of the 'value' of CGI animation versus hand drawn animation.... You will need to look at this as a tradition of debate in the creative arts. What you're seeking to do by the end of this 'history' is establish the 'x factor' artists ascribe to the 'hand-made/crafted artefact' - (i.e. 'aura').
Chapter 2: Walter Benjamin - using his essay as a forensic 'guide' to establishing vocabulary and principles that relate to the debate, but which also can be used practically in your Chapter 3.
Chapter 3: case studies - comparing an animation with 'aura' to an animation 'without' aura, and then identifying an animation that points to filmmakers seeking to re-install 'aura' into the digital artefact.