Sunday, 27 May 2018

Moving On | Building a House | Personal Project

Since handing in my last project, I've come to realise that I'm interested in making environments, sets and assets. As my project is in the complete opposite direction I no longer feel that I can use it in a showreel. Instead, I'm going to be spending my summer creating a number of sets that I feel can show off my talents in an area that I'm intrested in.

I have been making a house from scratch trying to include as many intricate features as possible. The kitchen is one of the rooms I've worked on the most so far but I hope to work on the other rooms and get them kitted out soon. It took around 7 hours to completely cover the house in skirting boards, light switches and plug sockets...

View from the front porch. The glass is coming out black for some unknown reason but I'm hoping it will improve as more assets are added inside.
The kitchen so far with 2 human models to show scale.
View of the kitchen without the people.
View from the dining room so far. Most of the textures seen are only temporary.
Birds-eye-view of some of the rooms so far.

Saturday, 19 May 2018

Broken Column Test | Personal Work


This summer I plan on developing my skills for environments and set pieces. This is a quick broken column test for a potential project I'm planning on the idea of discovering Atlantis.

For those interested, to get this marble texture, it's an Arnold Surface shader with the Clay preset merged with a yellow colour on top. The specular is turned up slightly for that new shiny marble effect.

Sunday, 13 May 2018

Updated Pre-Viz | Major Project | Year 3


Updated Pre-viz which now includes text synced to the voiceovers. Main question cards are missing - font will be moved in the final version to stop the overlap of text and models. (I'm aware the quality is low but this was made using old playblasts to test the final look and any spelling errors will be remedied too)

Wednesday, 9 May 2018

Collection Render Update | Major Project | Year 3

In between all of my work, I've been updating this collection render which houses everything within my project (other than the small pods and well the TV/window). Even the cups lay discarded across the floor in the year 2500 - not just in the present day!

Saturday, 5 May 2018

Jetpack Man | New Model | Outline | Major Project | Year 3

The original jetpack man I modelled was very rushed and although it closely resembled the orthographs, it was not fit for purpose. I have spent time remodelling and creating a better model. Although it strays slightly from the original image, I think this visually works a lot better.

This is the model from the front and a diagonal view in grey, the white paper texture and finally with an outline test.




Monday, 23 April 2018

More Outline Tests | Major Project | Year 3

In a bid to make the models look more 'hand-drawn' with choppy outlines, I've been experimenting with toon outliner even more. The car looks absolutely fantastic with this choppy outline but on the other models, I'm not so sure. The normal outline works very well but I'm unsure if this adds to the look or ruins the effect. I might tweak this outline further on individual models to try and perfect it.