Showing posts with label Character Design Workshop. Show all posts
Showing posts with label Character Design Workshop. Show all posts

Tuesday, 2 February 2016

Environment Design | Character Design Workshop

For this lesson we were given a random location and had to design the aspects of the room. I was given an 'Underwater Detectives Office'.


The first thing I did was brainstorm all objects/items that related to the themes of underwater and deceives. This proved a great way to help me combine the two ideas together.


Justin helped me to create a basic floor map which ultimately helped me to create the scene. I also played around with the idea that it was marine characters taking the roles so I created the shark detective and his girly octopus assistant.


Wednesday, 27 January 2016

Jafar Props and Anthropomorphic Gym Equipment | Character Design Workshop




In this lesson we once again picked a character from the pile. I got Jafar and was given the task of creating his potential weapons and props. Afterwards we were given a room and the task was to create anthropomorphic characters from the objects that could be found in said room 

Monday, 18 January 2016

Variance | Character Design Workshop

This was a great exercise which expanded on last week's lesson. This time using variance to help change our given character. I was given Homer Simpson and began playing about with the shape of his head while trying to keep some of his main features. This is a lot harder to do than I first thought as he is such an iconic character.

Then I began to play about with the shape of his body. Justin was a big help, constantly telling me to push myself further and to not be afraid of using over exaggeration to help push the changes across. 




Finally, we were given a topic to base our work around. I had Gladiators. I came up with three characters and began drafting them out. 
The first is our hero character. Well defined, muscular and everyone's favourite; swinging his legendary sword.

The second is a bulky and over exaggerated strong man. You can tell just by looking at him that he uses his size to his advantage with brute force.

The final character is the newbie. A bit of a dweeb in hand me down armour which is definitely too big for him.


Monday, 11 January 2016

Redrawing Classic Characters | Character Design Workshop



Our first character lesson with Justin was great! He sat with me for a while and showed me how to structure the skeleton beneath the drawings and how to help with proportions. The top 3 images are recreations of Popeye with 3 examples below that Justin drew to help me.