Tuesday, 12 January 2016
Maya Tutorial | Intro to Texturing | X-Ray Shader
For this tutorial we had to convert a normal modelled set of teeth that hadn't had any shaders applied to it, to a finished piece that looks like someone's mouth has actually been x-rayed. To do this we applied a ramp, then changed the colour. After this we changed the transparency of the teeth and added an ambient light to ensure that the teeth glowed much like an x-ray. To ensure that the teeth x-ray looked legit we then bumped up the glow intensity to make it pop.