Friday, 24 February 2017

Film Noir and Skullduggery Pleasant Comparison | Adaption B | Year 2

During my research I started to notice a lot of similarities between film noir and the plot of Skullduggery Pleasant. I've done a simple comparison using some of the information from the BFI's infographic. 



American Pulp Fiction
Term originated from the magazines of the first half of the 20th century which were printed on cheap "pulp" paper and published fantastic, escapist fiction for the general entertainment of the mass audiences. The pulp fiction era provided a breeding ground for creative talent which would influence all forms of entertainment for decades to come. The hardboiled detective and science fiction genres were created by the freedom that the pulp fiction magazines provided.

Pulp Fiction is a term used to describe a huge amount of creative writing available to the American public in the early nineteen-hundreds. Termed "pulp magazines" because of the low quality paper used between the covers, these publications proliferated in the nineteen-thirties and nineteen-forties to the point where they blanketed newsstands in just about every popular fiction genre of the time.

Research and Influence Maps | Adaption B | Year 2

I've been looking to strengthen the idea behind my Adaption B project by researching into all things 'noir'. From film noir, to neo-noir and tech noir; its been interesting piecing all of this information together and seeing the many different sides of the genre and its respective sub-genres. 


I watched Frank Miller's Sin City. Its a neo-noir piece with its background and themes based purely around the comic books. This adaption made for an interesting piece. It pays homage to film noir with its story lines, camera angles and black and white look but switches things up a bit with added splashes of colour. This added colour in some of the scenes really makes it 'pop' and drags the viewers eye to important pieces of information.

http://www.bfi.org.uk/news-opinion/news-bfi/features/infographic-what-makes-film-noir
While researching into film noir, I stumbled across this beautiful infographic posted by the British Film Industry. It depicts the main points of noir and how it differs from other black and white films. This infographic has started to make me compare Skullduggery Pleasant and its plot line to film noir and so far I've made a lot of similarities. 


Skullduggery, first and foremost is a detective. Although he is a walking talking skeleton technically held together with magic, the bare bones of this series (pardon the pun) is a detective series with a bit of magical flair and fantasy thrown in. These shots are taken from classic film noir pieces and demonstrate how I'm beginning to imagine Skullduggery posed. Not only do I want to model the skeleton detective, I want him to be a homage to film noir as well. Even in the books, his clothing and attitude gives a nod towards the world of film noir and I would like to further that in my final piece.



During a google search of 'neo-noir' I stumbled across Marius Vieth, an amazing Dutch-German photographer and artist who is better known by the name 'VICE'. He did a collection of stills based around neo-noir and visually they look amazing. Of the 4 photos above, 3 of them capture a sense of how I want Skullduggery to be posed. I want him staged as if he was part of a noir film but to add a dash of neo-noir by adding a pop of colour as the flame in his hand ignites.

Tuesday, 21 February 2017

Painting a Robot | Mudbox | Year 2


I really enjoyed this painting experience and adding indentation to the body work of the robot. I wanted to go for a weathered effect and tried to use some weathering techniques that I had learnt by watching Adam Savage's 'Tested' Youtube videos. I think this worked really well but I do have to remember to constantly turn the model to ensure that the paint work is even and that it is not adding paint on to other parts where I do not desire it to be, as this proved problematic at times!

Apple | Mudbox | Year 2


This is the apple that I modelled and painted in Mudbox. It was hard to get to grips with modelling at first as some of the tools didn't behave exactly how I expected them to. I'm used to modelling in clay so this was certainly a different experience for me!

Star Chamber | Dissertation Proposal | OGR | Year 2