Sunday, 20 December 2015

Santa (with directions from a 4yr old) | Personal Work | Timed | Photoshop

Originally this started out as a drawing challenge for myself but with a 4 year old jabbering in my ear it became a quick time challenge with his art direction. 

It HAD to look like it was snowing, with a RED hat and coat and a BIG beard... Oh and we NEEDED Santa's name written on it too. Alll under 4 minutes as he was getting impatient...

I'll redo this challenge again later when he's not next to me so I draw without him poking the screen or grabbing the pen or making silly noises....

Thursday, 10 December 2015

Part Textured Scene | Hibernaculumis | Work In Progress | Maya

I've started the texturing process and plotting in some basic window shapes. I'm not sure if they seem too clustered yet but I will add them to the other buildings first in this manor before I make a better decision.

UVs Completed | Hibernaculumis | Work In Progress | Maya

All the buildings have been modelled, the trees and path added and I've applied the UV map to everything!

Wednesday, 9 December 2015

Ice Landscape Test | Photoshop | What If

Original Attempt 

With help from Jordan

Latest test

I've decided that my city will be based around snow and ice. To help with my thumbnails I tried to create a landscape to help with colouring for the thumbnails. In my first thumbnail I attempted to paint 'blind' which ended with some warm tones. I asked Jordan for helped and he reuses my painting and did a 'paint over' and helped me with a lot of tips and ideas. After this I decided to retry using The tips and I think it has come out a lot better than my first attempt. 

Tuesday, 8 December 2015

Hibernaculumis | Work In Progress | Maya

This is the work that I have completed so far in my Maya scene! With a few small hiccups along the way, I have manage to model all of my buildings which are all looking great! I've mapped out some of the UV's which do need a bit more work on, just to make sure that my textures lie across the surface properly. Finally, I've mapped out a rough version of my city. This isn't my final piece but a great test version which has allowed me to scale all the buildings and set the city layout and the camera angle as well as some basic lighting!

The images above show my progress from when I first imported all the buildings into a test scene and replacing some buildings with better models, to testing lighting and basic UVs. The final image was a test with the matte painting to check the colour of the lighting used in the scene.

My next tasks are:

  • to add in windows and doors 
  • UV the remaining buildings

Wednesday, 2 December 2015

Making the Buildings in 3D | Maya | What If

I've finally started making my buildings. I struggled with this for a few days trying to make these from shapes such as cylinders but I've since realised that as long as I get the correct angle, I can make them via block modelling. A lot of the shapes used to make these buildings are repeated but have been rescaled. This is helping with the pace of working and is creating some great results.