Monday, 28 August 2017

3rd Year Ideas

I want my project to be titled "Beyond the Unknown" as I want to create a 3D model of a town, location or set ideally based in the past. This is because a lot of our historical sites are either badly damaged by time and weather, destroyed or simply unfinished. I have 10 ideas in which I expanded on and a further 8 which is purely location only. I have so many ideas because I'm very aware that some of them are unfeasible by either the amount of work or what would be required to complete some of them. I have had a chat with Phil and imaging what the future would look like is also possible but I thought that I would list everything that I have thought of so far.

Atlantis
  • Underwater greek/roman city
  • Filmed from a diver’s perspective
  • Used as an education tool/to help scholars/students visualse what it could have looked like
Mayan Empire
  • Then & now
  • 3D model of one of the ‘lost cities’ and how it could have looked like
Titanic
  • Model its final resting place and how the ship now looks
  • Could be used to enhance learning about the events
Recreation of Rochester Castle
  • Working from historical documents and imagery
  • Recreate Rochester Castle in its hay-day
Pyramids of Giza
  • 3D model of the pyramids including the speculated chambers
Fotheringhay Castle, (Oundle Northamptonshire)
  • Recreation of the castle as all thats left is one lump of stonework
Lyveden New Bield
  • unfinished Elizabethan summer house
  • 3D model to show what it could have looked like if it had ever been finished
Chatham Dockyards
  • 3D model to show its useage during some of its busiest times

Port Lympne Castle (Kent)
  • 3D model of the castle and surrounding areas to show what it could have looked like during medieval times when it was first built 
Fort Amherst
  • 3D model of the tunnel network showing the Fort during it's various stages of use.
  • I am also aware that they are possibly due to get more plans of blocked off tunnels from the government soon. 
Collossus of Rhodes
Alexandria Lighthouse (Egypt)
Tower of Babel
Vindolanda
Old oil plants
Industrial esate
Ford Dagenham
Fleggburgh Hall (Felbrigg Hall, Gardens and Estate, Norfolk)


Monday, 10 July 2017

Resit Submission Post & Reflective Statement

Lighting and Rendering

Mental Ray Part 11

Jet Pack Jones

Skinning
Rigging
Facial Rigging
Texturing

Unfortunately due to issues that I ran into along the way, I wasn't able to complete the texturing for Jet Pack Jones. However I do feel that I have learnt a lot from these tutorials and have learnt that Macs do not have as many constraints when working in Maya like I first thought. The main issues that I had was needing to use HDR a windows program (sorted in the end) and how tabs have moved so drastically from the 2015 Maya to 2016 Maya. The learning curve has been steep and it was great in some instances to learn the maths side behind the tutorial. I would like to try and use some of the lighting and rendering techniques again in the future but my next challenge will be using the correct lighting method at the right time.

Texturing 1 & 2 | Jet Pack Jones | Maya Tutorials | Resit | Year 2

I was unable to present images for part 1 as I deleted the previous high-res models and the smoothed models also. But I did get the use normal maps and understand what baking is. Below are the images from that part.







Mental Ray Part 7 (completed) | Maya Tutorials | Resit | Year 2






This was a very interesting tutorial to do. I'm unsure why my shadow is clipped or why the shadow was originally square but this is as close as I could get.

Facial Rigging Parts 1, 2 & 3 | Jet Pack Jones | Maya Tutorials | Resit | Year 2

TL - Part 2 (the eyes) TR - open mouth
BL - Open eyes BR- mouth parts 3 to 5
Open eyes, closed eyes and cleaning up the model
4 mouth shapes


All of the brow movements
I may have accidentally mixed up the order of some of the screenshots but these are the images I have for the facial rigging videos. It's nice to see a character come to life - even in greyscale!

Rigging Completed | Jet Pack Jones | Maya Tutorials | Resit | Year 2

End of part 1 - rigging the feet

End of part 2 - rigging the spine

Parts 3 & 4 - Arms, fingers, colours and restraints
I forgot to take pictures during the process of these tutorials so I did go back once Part 4 was done to take the images.

Skinning Completed | Jet Pack Jones | Maya Tutorials | Resit | Year 2

End of part 4

End of part 4

End of part 5

End of skinning videos

Sunday, 9 July 2017

Mental Ray Part 8 | Maya Tutorials | Resit | Year 2


It was great to see how important displacement maps could be and I found it fascinating to see it render out looking better and better often just by changing a few settings.

Unfortunately I ran into problems with the second half of the video and for some reason the mushroom would just explode during the rendering.

Mental Ray Part 11 | Maya Tutorials | Resit | Year 2


I found this tutorial really interesting and can see myself using this - possibly even during 3rd year. It seems like a nice and easy way to trick Maya into running the workspace quicker without impacting on the speed of the program or render times.

Monday, 3 July 2017

Mental Ray Part 10 | Maya Tutorials | Resit | Year 2

TL - orig TR- motion blur  BL - motion blur 5 BR-motion 5 steps 15

(from left to right)
Top - Original, Motion full, Motion 5, Maya software
Bottom - Maya software shutter, Camera shutter 144, Camera shutter 72, Camera shutter 250

Mental Ray Part 9 | Maya Tutorials | Resit | Year 2

Original view

Ambient view

64 samples & 128 samples

method 2

128 samples

Ambient Occlusion shader
I thought this tutorial was very interesting and it was nice to see 3 different ways to get the same outcome. I have realised that this is the same scene from Part 5 and its interesting to see the difference between the 2 methods. The portal lights gave a more realistic outcome but the ambient occlusion could be used in photoshop to get to a similar result by increasing the samples.

Sunday, 2 July 2017

@ALAN Mental Ray Part 7 | Maya Tutorials | Resit | Year 2

I'm really struggling to do this tutorial as I can't download HDR Shop. No matter what I try I get left with either an error as to why the page doesn't exist or that Safari can't open the page. Thinking it may have been an issue with Safari I did try to download it using Chrome and the same thing happened. If anyone could help that would be great as otherwise I'm well and truly stuck.

Mental Ray Part 5 | Maya Tutorials | Resit | Year 2

Original scene (floor not plugged in)
Physical sky added
Horizon moved
Area lights added with no changes
Portal lights added
High samples (32) on portal lights
Glass added

I really enjoyed this tutorial. I loved the end result and how realistic it ended up being and it has been a very stark reminder of how long scenes can take to render. I feel like I've learnt a lot from this tutorial and I hope to put this into practise with my own scene over the summer.

Saturday, 1 July 2017

@Alan Mental Ray Part 3 | Maya Tutorials | Resit | Year 2

Orignal scene
Colour management enabled
This tutorial was very frustrating to attempt. Due to the changes with Maya 2016 vs the tutorial video, it was very hard to track down options, menus and tabs.
Unforuntaley I have been defeated with this one unless someone could help me with how to locate where I have to change sRGB into Linear sRGB.

I did watch further into the tutorial to see if there was another way - if anyone knows how, please let me know as I would love to know

Thursday, 29 June 2017

Mental Ray Part 2 | Maya Tutorials | Resit | Year 2

1- original   2- no light   3- white background   4- final gather with white   5- full render of 4   6- acc10 den1 point1
7- acc10 den1 point0.1   8- 2 bounce   9- enable visualiser   10- optimise   11- 1st ray trace shadows   12- grey and shadows

13- original settings   14- glow 1   15- glow 2

Once I'd worked out where all the menus were and stopped trying to look for tabs that no longer existed, I found this tutorial very interesting and straight forward. It would be nice to experiment with these settings again in the future.

Friday, 19 May 2017

Submission Post | Year 2

Film Reviews


Maya Tutorials

Max


Lighting and Rendering 2


Jet Pack Jones 

Mental Ray Part 6 | Maya Tutorials | Year 2


Skinning | Jet Pack Jones | Maya Tutorials



Jet Pack Jones | UV | Maya Tutorials | Year 2


Waltz With Bashir | Film Review | World Animation | Year 2


Waltz with Bashir is an Israeli 2008 animated war film that was written and directed by Ari Folman. It premiered at the 2008 Cannes Film Festival. The film itself revolves around Folman’s search for his lost memories surrounding the 1982 Lebanon war. It is an incredibly raw film which hooks the viewers attention right from the 1st minute. Its breathtaking honestly is not necessarily realised until the end. Ari uses the film as a partial documentary, animating and depicting his own life and investigation into searching for his ‘lost’ memories.

It is an important film for many reasons. Not only does it depict the horrors that happened within Lebanon but it is worth noting that the film was banned


Vivid and horrifying events leading up to the massacres are disinterred by the movie's quasi-fictional "reconstructive" procedure, somewhere between oral history and psychoanalysis. The film uses hyperreal rotoscope-animation techniques, similar to those made famous by Bob Sabiston and Richard Linklater. Live-action footage on videotape has been digitally converted into a bizarre dreamscape in which reality is resolved into something between two and three dimensions. (Bradshaw, 2008)

The film is beautifully animated and brings a certain air of whimsicality and the true horror of what is unfolding in front of us doesn't seem as real. If this was intended is unclear but the colour and tonality of the piece mixed with the hyperreal rotoscope animation techniques adds another deeper, more subtle tone to the piece. Creating an animation about the Lebanon War was a risky task to undergo, yet the skills used to make it have masked some of the horror and added a layer of curiosity to the piece. This is not your typical war film. This is Folman’s attempt to understand his memories and educate others about what really happened.


The film is structured like a conventional documentary, with Folman visiting old army friends and piecing together what they saw and remember. The freedom of animation allows him to visualize what they tell him -- even their nightmares. (Ebert, 2009)
To add in real footage at the end is a heart breaking finale but it perfectly sums up the movie. He’s broken that filmic wall where people could be mistaken to think that the tragic events never happened. Instead he layers on the footage at the end to break the film illusion and to show people that this happened in real life. Although this piece is a semi documentary as he tried to understand his 1st hand view of the events, its done with such care and finesse that it should be truly considered a masterpiece.

https://www.theguardian.com/film/2008/nov/21/waltz-with-bashir-folman
http://www.rogerebert.com/reviews/waltz-with-bashir-2009