Tuesday, 12 January 2016

Maya Tutorial | Intro to Texturing | X-Ray Shader

For this tutorial we had to convert a normal modelled set of teeth that hadn't had any shaders applied to it, to a finished piece that looks like someone's mouth has actually been x-rayed. To do this we applied a ramp, then changed the colour. After this we changed the transparency of the teeth and added an ambient light to ensure that the teeth glowed much like an x-ray. To ensure that the teeth x-ray looked legit we then bumped up the glow intensity to make it pop.

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