Showing posts with label Reference. Show all posts
Showing posts with label Reference. Show all posts

Tuesday, 17 November 2015

Test Shot Layout | Photoshop | What If

Original Attempt

Rework of tonal range and colour version when converted
Before experimenting with my building shapes in a scene, I wanted to do a test shot using an angle that I've never worked in before. Jordan pointed out that I had my tonal range back to front and shown em how to change the file to have a black and white proof setting to work in. This helped me re do the piece while keeping the colours close to what they would be in real life.

I need some more practise and experience with working in Black and White because I want to place lighter objects at the front and the darker in the back which is throwing the tone and mood of my pieces off completely.

Monday, 16 November 2015

Travelogue | What If

Hibernaculumis

When you first stumble across Hibernaculumis it feels almost by chance. You probably saw the shapes off in the distance but didn't think anything more of it. When you travel closer across the land and see the shapes of the rocks more clearly, is assumably when you realised that there is more than meets the eye with this place.

Hibernaculumis is often celebrated for its decorative landscape and the buildings that seem so other worldly. Not too far back into history, the landscape in which this city was built, it could have been described as barren and lacking in life. The land was once full of rocks that seemly appeared from nowhere. Cliffs over look the city from most angles but these formations look like they were always detached and lonely. Over the years the acidic winds and stormy atmosphere reshaped the land dramatically. No longer looking so jagged and rough, they began to show almost intricately built shapes. The houses and buildings that you see before you were not sculpted by man but by the weather over hundreds of years. 

The people who chose to dwell in this city were nomads not too long ago either before they stumbled across this city. They saw the shapes in the rock formations that Mother Nature had carved so beautifully for them and began to carve deeper themselves. Only this time they chiselled away to create houses and buildings inside these formations. They took from the rock, never adding; choosing to admire the work of nature, treating it like a work of art. Only sculpting for their own needs when they deemed necessary. First came the housing. Then the hospitals and shops  and businesses when their city became more established. 

The folk who live here chose the formation for the building. The more intricate the design on the outside, the more significant the building. This does not always reflect the wealth or social status of those within. They love this landscape for its architecture and will often have a choice of where to place their house or business.  

Each building is unique. Each seems to be formed from a different type of rock. The wind and weather affected them in such dramatic ways. When the travellers first appeared, not all of the formations were symmetrical. This is the only time they change the outside, to make it more aesthetically appeasing to the eye. The city is always growing, always under construction but the religion within the Hibernaculumis has never changed for as long as memory can recall. 

There are no gods or goddesses as such for these people, they worship nature itself. In this modern age, the closest religion we can compare it too is Wicca. They thank nature for its gifts and constant protection, the weather, produce and health. Their medicines may seem prehistoric but they claim to draw from the 'magick' within the herbs and plants that they chose. All grown from the surrounding land, these people believe that nature is nurturing those who live there.

Although this city may seem newer than most, carving rock is a pain staking process that takes time and care. No one can pin point when this city was first established but they all agree that the founders of Hibernaculumis stumbled across this place by the blessing of nature. No real fact remains surrounding this subject, for it is now used as a bed time story for the children. 

Food is not much of an issue for this city. They are descended from foragers. Choosing to live on what the earth provides for them. They grow plants, herbs and berries for themselves all year round and only eat meat when the wildlife roams nearby. The meat from the hunts are often shared with the young, elderly and the sick before others can claim some for themselves. They also keep a close eye on the populations of animals around them, believing that mother nature occasionally allows a boom for the city folk to feed upon before reducing them back to a safe number. The plants they grow are not only in the grounds surrounding the buildings. The buildings themselves have many ledges on. When adding a thin layer of soil to these, the plants soon take root, fixing themselves to the rock beneath. They believe that by letting the plant life do this, it connects these rocky formations to the earth, bringing them closer to nature. Most homes only grow berries whereas the shops, cafes and restaurants grow all sorts of herbs, spices and vegetables. How they grow so well is a mystery none the less but it works well for these humble people. 

The people here don't just live on the ground. With the ever growing city expanding day by day, the workers build some temporary buildings in the trees surrounding the new project. They act as shelter from the wind and rain, where some chose to spend the night rather than venturing home in the darkened streets; and some even stay here until the project is done, moving in after the work is complete. These are not your typical tree houses, but more of a community of workers. Often built up in clumps of 6 or more, they become their own family. Once construction is complete, they move their mini community to the next build location.

All of the streets and buildings are lit with candles. Made by the women of Hibernaculumis while nurturing their babies; they sell them back to the city for a small price, to help light up the extravagant buildings by night and provide beautiful decoration by day. 

Hibernaculumis is a truly breath taking place. They say once you've been there and have been so lucky to watch the sunrise over tops of the buildings, it will change your view on the world today, leaving you breathless and open to Mother Nature herself. Only time will tell if you will miss the city as much as I will but it is sure to stick in your memories for a long, long time.

Thursday, 5 November 2015

Change of Plan | Further Research | What If

After talking with Phil on Tuesday evening, we decided to change the way my project was going. Originally I was heading towards a snow and ice theme but upon discussion we decided that this wasn't right for the collaborator that I have.
I have discontinued the theme that I have been working around have gone back to researching into all other possibilities that I can think of for the city. This means that I am further behind on thumbnails than I wanted to be as I try to understand and create a new city but I have been creating some new 'tester' thumbnails which I will upload shortly. I have also had to stop working on my travelog as this was for the older version of the city. Hopefully I will have a strong enough idea for the new city in the next few days and then I will be able to write a new travelog. 

Tuesday, 20 October 2015

Gemstone Information | Research | Invisible Cities

This collage shows information on the gem stones that can be mined in the city. It is for colour reference and gives a bit of a background into what some of them could be used in.

Jewellery and Gold Rush Towns | Reference | Influence | Invisible Cities

Drawings of a Gold Rush town style setting. Could be used as part of the miners side to the city for Anastasia.
Looking into all of the gem stones that can be mined in the city it was clear that the jewellery would be statement pieces. I designed a few pieces that might be for sale on the market
This was one of my original ideas for the miners side of the city. The houses are built into the walls of the city and some of the managers live in gold rush style houses outing out of the walls.

These are 3 scans of pages out of my sketchbook. These pencil drawings of some of my initial ideas of the city after my feedback from Phil.

Thursday, 15 October 2015

Wears and Finery | Influences | Reference | Invisible Cities

Phil linked me to a few wears made from the goods that the miners dig up, so I decided to research further into what jewellery and finery might be on sale in the heart of the city.

The imagery goes as follows:

  • Onyx (including snowflake obsidian)
  • Agate (mineral form, slices and jewellery)
  • Chrysoprase (mineral form, jewellery and tumble stones)
  • Chalcedony (druzy, jewellery and mineral)
Just from looking at these you can immediately tell that they could sell for a high price to the rich and travellers. 

Do the workers sell the minerals to tradesmen who produce the finery before sales men  buy them and increasing the price tenfold? Or do the workers give the minerals to their wives who refine it down before selling it on to tradesmen who produce the jewellery? These are questions that I will have to answer before drafting my city out. 

Gold Rush Towns | Influences | Reference | Invisible Cities

In the feedback, Phil told me to look into 'gold rush towns'. I have collected these 6 photos for help with composition, reference and for use in the thumbnails and photoshop work.

I think they are great, clear examples of the rush that the buildings were constructed with. They were needed for a reason and most of the buildings were built for just one service - to house or entertain the workers.

Although I have imagined Anastasia to be made out of the rock that has been mined, it could prove useful with a 'haphazard' feel to the workers portion of the city.

Million Ways to Die in the West | Influences | Reference | Invisible Cities

Exterior Imagery from the film

Interior imagery from the film and character reference (spilt between rich and poor)
In my notes, I said that Anastasia reminded me of the film a Million Ways to Die in the West.
 This is because the town that it is set in is very similar to what a gold rush town would look like. It is a great reference for the colour palette, squalor, definition between rich and poor, but also the difference of hierarchy and how the rich treat the poor.