Showing posts with label What If. Show all posts
Showing posts with label What If. Show all posts
Monday, 21 December 2015
Friday, 11 December 2015
Thursday, 10 December 2015
Part Textured Scene | Hibernaculumis | Work In Progress | Maya
I've started the texturing process and plotting in some basic window shapes. I'm not sure if they seem too clustered yet but I will add them to the other buildings first in this manor before I make a better decision.
UVs Completed | Hibernaculumis | Work In Progress | Maya
Wednesday, 9 December 2015
Ice Landscape Test | Photoshop | What If
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| Original Attempt |
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| With help from Jordan |
Tuesday, 8 December 2015
Hibernaculumis | Work In Progress | Maya
This is the work that I have completed so far in my Maya scene! With a few small hiccups along the way, I have manage to model all of my buildings which are all looking great! I've mapped out some of the UV's which do need a bit more work on, just to make sure that my textures lie across the surface properly. Finally, I've mapped out a rough version of my city. This isn't my final piece but a great test version which has allowed me to scale all the buildings and set the city layout and the camera angle as well as some basic lighting!
The images above show my progress from when I first imported all the buildings into a test scene and replacing some buildings with better models, to testing lighting and basic UVs. The final image was a test with the matte painting to check the colour of the lighting used in the scene.
My next tasks are:
- to add in windows and doors
- UV the remaining buildings
Wednesday, 2 December 2015
Making the Buildings in 3D | Maya | What If
I've finally started making my buildings. I struggled with this for a few days trying to make these from shapes such as cylinders but I've since realised that as long as I get the correct angle, I can make them via block modelling. A lot of the shapes used to make these buildings are repeated but have been rescaled. This is helping with the pace of working and is creating some great results.
Monday, 30 November 2015
Concept Art Update | Photoshop | What If
The repaint of my concept art is almost complete. It's been taking a lot longer to complete than I first thought it would but I'm definitely happy with the progress I've made so far on it. I just need to add in the windows and doors with a few final touches and it will be done!
Tuesday, 24 November 2015
Progress of Rework | Photoshop | What If
I've been carrying on with the rework of my final concept art. I'm happy with this layout and I'm now using the new techniques Jordan had shown me yesterday to help rework and paint into my piece.
Work so far:
Work so far:
- I've sorted the sky and the skyline to show the city extending back further.
- Grass, hill and path have been extended and merged together a little better with hightlights.
- Started the paint over of three of the buildings as the black outline around them breaks the illusions of depth.
Monday, 23 November 2015
Rework of Final Concept Art | Photoshop | What If
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| New Composition |
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| Help from Jordan and learning new techniques |
Following on from my recent OGR feedback, I have rearranged my composition to have the outcome above. I think this is starting to feel much more like a city. I have had a chat with Jordan about what to do next with my final piece and have written a lot of notes down with next ideas and techniques to try out. I shall scan these later on and put them on the blog as reference and carry on working into the piece.
Thursday, 19 November 2015
Final Concept Art | Photoshop | What If
Scale Comparison of Buildings | Photoshop | What If
Once my orthographs were completed, I wanted to show the difference in size for them all. If all of the buildings were on a flat piece of land, this is how they would look side by side in front view, back view and side view.
Orthographs 3 | Photoshop | What If
Here are the final orthographs for buildings 5 and 6 of my city. My favourite out all all of them definitely has to be building 6 and its bubble like appearance. I'm thinking of doing a 'scaled orthograph' where all the buildings are lined up side by side for each view to show the size difference between the buildings.
Orthographs 2 | Photoshop | What If
This is my second page of orthographs. Once again, I've added in a basic colour version beneath with the texture to show how they look as line work and as the model itself.
Wednesday, 18 November 2015
Orthographs 1 | Photoshop | What If
These are the orthographs for the first two buildings. I've also placed below it the final colouring and textures onto them for comparison. I think they look great so far and the scale of them is really starting to become clear. They should be straight forward to model in Maya because of their repetitive nature which will be helpful when modelling.
Colour Tests 2 | Photoshop | What If
This is the second page of colour tests that I have done. This is quite an odd building for me to visualise in any colour other than the original green so 9 different colours were a great way to see the textures and shapes etc.
Colour Tests 1 | Photoshop | What If
Whilst working on the orthographs for the buildings, I thought it would be the perfect opportunity to test out the colours using the palette I've selected from Iris's work. I've created these 6 versions of the first building and I think all of them work really well! Just by changing the colour, it is giving them the illusion of different rock types. Initially I think I'm going to use number 3 (top right) as its more subdued and doesn't jump out at you, although I might change this later on.
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