Showing posts with label Thumbnails. Show all posts
Showing posts with label Thumbnails. Show all posts

Tuesday, 17 November 2015

Test Shot Layout | Photoshop | What If

Original Attempt

Rework of tonal range and colour version when converted
Before experimenting with my building shapes in a scene, I wanted to do a test shot using an angle that I've never worked in before. Jordan pointed out that I had my tonal range back to front and shown em how to change the file to have a black and white proof setting to work in. This helped me re do the piece while keeping the colours close to what they would be in real life.

I need some more practise and experience with working in Black and White because I want to place lighter objects at the front and the darker in the back which is throwing the tone and mood of my pieces off completely.

Monday, 16 November 2015

Online Green Light Review 1 | What If


Sorry for the delay in posting the final OGR 1. Here it is, complete with travelog (has been uploaded before).
*EDIT*
I thought I'd previously managed to post a basic version of this but apparently due to internet problems, it never uploaded. My apologies! I shall have to keep a closer eye on what posts and what does not!

Monday, 2 November 2015

Thumbnails 21-26 | Photoshop | What If


For the first 4 thumbnails, I created some quick collages using the buildings I have designed already. They may not be 3D yet but have allowed me to see that they work well with each other. I've also started to play with the colours a little so I can start to create the colour palette for the city.

For thumbnail 25, I merged 3 of my existing buildings together to make a bigger stately building. Combining shapes like this is really starting to add depth to my pieces. 26 was another pair of shoes connected together to make a huge apartment building, almost like a sky scraper. 

Thumbnails 16-20 | Photoshop | What If


These are made from clothes and shoes. They are making for some great shapes so far and some interesting building shapes. It might be time to start collaging a few together and see how they look in a basic city scape.

Saturday, 31 October 2015

Thumbnails 11-15 | Photoshop | What If

 After creating the silhouettes for the shoes from Iris Van Herpen's collections, I thought that I should do the same thing, this time using some of the other pieces. I chose these for the unusual shapes that they have and the textures within the pieces. The unique shapes will add a lot of depth and perspective to my work and I can't wait to try creating some buildings with them.

Thumbnails 8-10 | Buildings | Photoshop | What If

Using some of the silhouettes from the shoes, I've started coming up with some basic house concepts. From more stately pieces such as the manor house, expressing riches and power, to what could be a standard cabin and a cathedral for worship, I think these are a great start to the new project.

Thumbnails 1 - 7 | Photoshop | What If

To help with creation of buildings for my city, I've started taking some of Iris Van Herpen's pieces and using them as silhouettes. These are the shoes that I have used. They definitely make for some interesting shapes like this. I can't wait to start experimenting with them and creating some shapes of my own.

Wednesday, 21 October 2015

Colour Comps of Anastasia's Landscape | Expanding Ideas | Photoshop | Invisible Cities

When I realised that Anastasia would be very mountainous and hilly due to its mining aspect, I decided to do a few colour compositions of a basic background. This allowed me to try different colours, and blending options for each version.

Friday, 9 October 2015

Online Green light Review | Invisible Cities



To see any other my other work including my Maya work and Photoshop, please press the tabs above :)

Thursday, 24 September 2015

Thumbnails 1 & 2 | Photoshop | Invisible Cities



These are my first two thumbnails for the work on the Invisible Cities project. They are parts of Anastasia and represent the fire pit and part of the canal system ending into where I would imagine that the women of the city can be "seen bathing in the pool of a garden".

After my last attempt in Photoshop, I decided not to follow a realistic approach to it, especially in the thumbnails so early on and instead, allowing my own cartoonist style to flow freely. I felt that my style complimented Anastasia well, as it creates a alluring sense of desire to find out more about this hidden power within its walls.

What I haven't shown in the thumbnails here is the "concentric" canals; merely the end piece to the system. For these, I plan to research into the aqueducts of ancient Rome before adding my own flair and curving them around the city and its walls. These images will be included in my Influence Map for Anastasia. Once my thumbnails are complete I shall arrange them and number them clearly.

Friday, 18 September 2015

Thumbnails 42-47 | Summer Project

More time sketches here! quick sketch of an old rustic lamp by using the broach. The heels are a lot harder to incorporate with ideas and sketches. I used the angle of them to create a bridge before using the main body of the shoe for a row boat. As a little added extra feature, I made the oar out of the heel.

These three thumbnails could be used to combine into one character. The King. His crown made from the vase to create a piece of glory. His 'fur cape' made from the shaping of the seed, to add royal stature and the sceptre from the vase, adorned with gemstones. All in all, he's one pretty fancy king.

Thursday, 17 September 2015

Thumbnails 37-41 | Summer Project

Thumbnails 37 and 38 were quick time trial pieces. Not really too fond of them but they only took about 2 minutes each. Rough and quick but they still convey the ideas across.

39-41 were created by rotating and combing some of the images. I printed off the summer project and sat rotating the paper slowly looking for a new direction in which to take an object. The wings are really nice to replicate and look create side by side as well as overlapping each other slightly. 41 required bending the object slightly to create a waterslide. This was only a quick sketch as I was suddenly flooded with new ideas!

Wednesday, 16 September 2015

Thumbnails 34-36 | Summer Project

Three more life forms. Not really combining objects together here as this was a 10minute challenge I set myself. I chose 3 objects as starting points and wanted to create 3 separate characters by rotating the objects and looking at them from a new angle. It created a goose, 'plant-pot robot' and an owl. Although they are not that intricate, they are simple line drawings and could easily be modelled into fully functioning characters. I think this was a great challenge to set myself and should set challenges like this for myself more often.

Thumbnails 31-33 | Summer Project

More animal thumbnails! This time an owl from the seed because the marking just screamed out eyes and a beak! I did move the position a little bit just to fit his shape a little better. His bat friend on the tree with him was made from the broach. They also befriended the little glow worm on the floor. They all like to sit up at night and chat by the light of the glow worm.

Thumbnails 27-30 | Summer Project

Animal design! After my character design a few thumbnails back, I thought it would be best to explore animals of the lifeforms. This allowed me to create an anglerfish from the broach, a glow bug using the lightbulb, a cartoonistic bumble bee from the fly hooks and a cute bunny using them too. All of these thumbnails relied on a cartoon angle to allow a flowing theme.

Thumbnails 24-26 | Summer Project


A continuation on from weaponry here, this time experimenting with some different objects. The heels were a nice piece to experiment with by using the main body as a decorative casing for the weapon. The machine part was perfect to rotate and create a land based missile launcher. Simple yet effective in my eyes and last but not least, using the lighting rig as a futuristic, handheld missile launcher helped with the starring of the piece and framework.

Thumbnails 19-23 | Summer Project

Welcome to weaponry! I recently went to Europe's largest steampunk exhibition in Lincoln so I had the wacky clarinet guns, contraptions and creations on the brain and began sketching a few futuristic ray guns! As much as I'd love to see these being fully functioning pieces, I'm not so convinced that the vase will allow the gun to fire straight. Some of them seem a little stumpy, almost like they are 'sawn-offs'. This I'm not so fond of so I might combine some more of the objects together to make a 'decent' sized gun.